Design and media Occupation code 216605

Digital Game Designer

Explore the official scope, responsibilities, and occupation code 216605 for Digital Game Designer, then test career fit with a small evidence project and clear decision questions.

Creative portfolio For Students and people exploring a career path References 2
Official title: Digital Game Designer
Creative portfolio Portfolio and impact

See what to show and how to explain the decision, value, and result.

For: Students and people exploring a career path
  1. Occupation code: 216605

  2. Identify the game objectives, target category, and quality of devices used for operating the game; and determine the difficulty levels for players and other determinants of game design

  3. Test Digital Video Effects (DVE) through a reviewable output before making a long commitment.

The Digital Game Designer role connects Digital Video Effects (DVE) to an accountable result around “Identify the game objectives, target category, and quality of devices used for operating the…”. The occupation record for code 216605 provides a baseline that still needs to be checked against the actual employer.

Official title: Digital Game Designer

Occupation code: 216605

Mahana sector: Design and media

Official unit group: Graphic and multimedia designers

How to read the Digital Game Designer responsibility

A practical fit signal for Digital Game Designer is the ability to explain the path from “Identify the game objectives, target category, and quality of devices used for operating the…” to a reviewable output, including where Digital Video Effects (DVE) is applied and where supervision or escalation is needed.

Do not assume every employer means the same thing by Digital Game Designer. Check seniority, supervision, the effect of mistakes, and whether Digital graphics is an entry requirement or developed after appointment.

Official scope and recorded tasks

Official summary: Identify the game objectives, target category and quality of devices used for operating the game; determine the difficulty levels for players and other determinants of game design; design the audio/visual means that are appropriate to the game content; program the game using certain game designing tools; prepare, present, clarify, and keep on the relevant database, the related documents and reports.

Recorded tasks

  1. Identify the game objectives, target category, and quality of devices used for operating the game; and determine the difficulty levels for players and other determinants of game design.
  2. Design the visual means that are appropriate to the game content; use suitable colors; and identify the sound effects that are appropriate to reactions and movements in the game, in addition to the background music and other effects.
  3. Determine the game rules; design the front-pages; and identify the control buttons.
  4. Program the game using game designing software; write-down the codes and instructions to the computer in the form of computer algorithms and codes.
  5. Prepare, present, clarify, and keep on the relevant database, the documents and reports, as per the approved policies and procedures.

Skills in working context

  • Do not list Digital Video Effects (DVE) alone in an application for Digital Game Designer; show how it changed a decision or output during “Identify the game objectives, target category, and quality of devices used for operating the…” and what evidence remained.
  • Use an example from Digital Game Designer work for code 216605 that connects Digital graphics to “Design the visual means that are appropriate to the game content”, separates your contribution from the team result, and names the decision you owned.
  • Use an example from Digital Game Designer work for code 216605 that connects Graphic art to “Determine the game rules”, separates your contribution from the team result, and names the decision you owned.
  • For Digital Game Designer, connect 3D computer graphics software to a situation involving “Program the game using game designing software”, then state the acceptance test and who reviewed the result.

When presenting experience related to code 216605, separate your role from the team's and show how Team Work, Ability to build relationships, Analytical Thinking protected quality or delivery.

A contained evidence project

This code-216605 project for Digital Game Designer is a way to understand the workflow and create discussable evidence, not a substitute for qualification, licensing, or supervision. Keep the practice boundary explicit: Test the Digital Game Designer workflow through this contained case: Create a concise game design brief, prototype one mechanic with paper or digital tools, run a small playtest, and revise the rule that caused the clearest confusion. Make Digital Video Effects (DVE) and the review boundary visible.

  • Digital Game Designer evidence: A role-specific Digital Game Designer brief with inputs, assumptions, and the boundary of the exercise
  • Digital Game Designer evidence: For Digital Game Designer, playtest record linked to “Design the visual means that are appropriate to the game content”
  • Digital Game Designer evidence: A code-216605 review note that records one challenge, correction, and remaining limit

Pitfall to avoid: A weak Digital Game Designer portfolio fails by describing a theme or story without showing rules, player decisions, balance, and test evidence. Tie the correction to Digital graphics and a named quality check.

Methods or tools that may appear

  • Digital Video Effects (DVE)
  • Digital graphics
  • Graphic art
  • 3D computer graphics software

Check a vacancy for Digital Game Designer before applying

Compare the vacancy with code 216605, then inspect independence and supervision. Do not copy Digital graphics into an application until you can explain truthful evidence for it.

  • Identify the output that demonstrates Digital Video Effects (DVE) and the person or standard that approves it.
  • For the Digital Game Designer vacancy under code 216605, map one line to “Design the visual means that are appropriate to the game content” and prepare a truthful example you can explain under questions.
  • For Digital Game Designer, code 216605, confirm whether Bachelor degree is an employer or regulator minimum and what supervision applies at entry level.

Qualification and practice boundaries

Qualification in the classification data: Bachelor degree

  • Audio-visual techniques and media production

Questions to test career fit

  1. Would I enjoy repeating “Identify the game objectives, target category, and quality of devices used for operating the…” in day-to-day Digital Game Designer work, not only once in a practice project?
  2. For the Digital Game Designer path under code 216605, can I build evidence for Digital Video Effects (DVE) that shows the decision and check, or am I mainly attracted to the name of Design and media?
  3. What qualification, registration, supervision, or employer requirement currently applies to responsibilities under code 216605?
  4. Which part of the Digital Game Designer evidence project will I test first, and what result would make me continue or change direction?

Sources and page limits

This page uses official classification data to define the scope of Digital Game Designer, code 216605, then adds a practical fit test. Check the relevant regulator and employer before a binding study or practice decision.

Package data check: 2026-08-20.

How this page was prepared and when it is reviewed

Method: The page separates official Digital Game Designer classification data from exploration guidance and connects responsibilities and skills to a contained project without promising employment or salary.

Review trigger: Review this page when occupation code 216605, regulator or employer requirements, or recurring vacancy responsibilities materially change.

For changing information, check the original source before making an important decision.

Sources and verification

Last checked: 2026-08-20
  1. Official sourceSaudi Standard Classification of Occupations – GASTATstats.gov.sa
  2. Official sourceSkills and Occupations – MHRSDhrsd.gov.sa

Sources support the framework and reference data; professional application varies by organization, situation, and date.

Specialty overview

Market outlook

Compare current vacancies by responsibilities, seniority, required evidence, and any regulator or employer requirement.

Required skills

Digital Video Effects (DVE), Digital graphics, Graphic art, 3D computer graphics software, Team Work, Ability to build relationships, Analytical Thinking, Effective Communication, Focus on Service Quality

Tools and technologies

Digital Video Effects (DVE), Digital graphics, Graphic art, 3D computer graphics software

Learning and development path

Bachelor degree → Practise a contained responsibility → Build reviewed evidence → Tailor the application